Sunday, 31 August 2014

Shrine Gloves drop location - Gloves of Worship D3


Gloves of Worship, also known as "Shrine Gloves" drop from Horadric Cache (the one in Act II). You have to finish all the bounties in Act II, in order to receive a Horadric Cache. After you open it, there is a small chance for this item to drop.

Do Gloves of Worship work on pylons ?

(Pylon = Shrines that you can find in Nephalem Rifts, Greater Rifts; ex. Conduit Pylon)

Unfortunately, Gloves of Worship do not work on any type of pylons found in Nephalem Rifts. It would be too overpowered to have a conduit buff or any other pylon for 10 minutes.
Shrine Gloves work just on normal shrines, the ones from vanilla or the ones that you can find in adventure mode but not in rifts.


Normal Shrines that can be used by Gloves of Worship

  • Enlightened: You gain 25% increased experience from monster kills. This bonus is multiplicative with items giving a +% bonus to EXP
  • Frenzied: Your attack speed increases by 25%.
  • Blessed: You reduce all incoming damage by 25%.
  • Fortune: You gain 25% increased magic and gold find rate.
  • Empowered: You have 100% increased resource gain, and 50% reduced cooldown time.
  • Fleeting: You gain 25% increased movement speed and increase your pickup radius by 20 yards.

 Pylon types that will not work with Shrine Gloves - Gloves of Worship:

  • Conduit: You become charged with lightening, destroying everything in your path (any type of monsters, breakable objects, etc.) Each lightning bolt hits for roughly 4000% damage, has access to the hero's full assortment of critical hit stats, and seems to possess no limit of how often or how many targets it can strike. While in a Greater Rift, Conduit Pylons are reduced to 15 seconds.
  • Speed: Your movement speed is increased by 80%, ignoring the normal limits
  • Shielding: You gain a shield that makes you invulnerable to any kind of damage
  • Power: Increases your damage by 300% (despite the tooltip saying +400% damage)
  • Channeling: You lose no resources using even your most costly of resource spenders, and cooldowns are reduced by 75%. Currently recharging cooldowns are immediately finished.




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